Delinquent Minds

General Forums => General Forum => Topic started by: vbelac on December 28, 2013, 07:49:53 pm



Title: Semi-official Suggestion Thread
Post by: vbelac on December 28, 2013, 07:49:53 pm
Hi folks. I'm setting this up to hopefully provide a way of communicating suggestions without constantly annoying Intangir every time he tries to play. Please post any and all suggestions for changes here instead of in-game. Keep in mind that this server is SUPPOSED TO BE challenging and unique; I believe there is plenty room for improvement without compromising the challengingness and uniqueness of the server.

Here are some general guidelines to think of when writing your suggestion:

1. Don't just complain, give good reasons as to why you think things should be different WITHOUT making the server extremely easy and ordinary.

2. Don't be overly-opinionated, try to make sure your suggestions are things that will make the server more fun for everyone, not just easier and more convenient for you.

3. Don't take it personally if your suggestion is shot down, some ideas just aren't realistic and other ideas are just plain stupid.

4. Don't be an ass

Also, feel free to post in support of someone's suggestion. If all of you really like someone's idea, let it be known. I don't know how willing Intangir is to implement most suggestions, but this will (hopefully) at least provide a way for you to communicate your ideas without harassing him every time he logs in.


Title: Re: Semi-official Suggestion Thread
Post by: Intangir on December 28, 2013, 11:57:04 pm
thanks vbelac, i do prefer this method of sharing rather than in game

great suggestions

btw i know about the thing with the dirt falling on the road, and the issue with monsters spawning directly ontop of people sometimes, i am a making tweaks to address both of these, they will be in shortly



Title: Re: Semi-official Suggestion Thread
Post by: Intangir on December 29, 2013, 03:35:08 am
i fixed the two i just mentioned


Title: Re: Semi-official Suggestion Thread
Post by: jerns on December 30, 2013, 06:36:06 am
How about a mod that allows players to have more than one spawn, but instead of /homes, it used beds as spawn points. I was on a server that used a mod like this before, it was a bit more challenging than a simple /home mod.


Title: Re: Semi-official Suggestion Thread
Post by: SavanahMile on December 31, 2013, 12:28:45 am
How would you choose where you spawned if there were multiple options?

Thank you vbelac, remember folks Intangir likes to play too but it is hard if everytime he logs on someone is liek i don't like this or that or change this or that, by posting it here other people get to post their views, and if he sees a majority of people wanting somthing than it could be worth his time to do.


Title: Re: Semi-official Suggestion Thread
Post by: The_Shanghai_Kid on January 01, 2014, 09:45:04 pm
First, I want to thank Intangir for implementing my previous suggestion to make Gunpowder more readily available via at least one non-combat option (gravel-mining), so you don't have to be a monster-slayer to get the TNT needed for blast mining. It went a long way in persuading me to give EHM a chance. Frankly, I think default EHM's approach to making the game more "challenging" is largely flat, dry, rigid and myopic, but changes like this add depth, richness, flexibility. It's much appreciated.

Here are a few thoughts that have accumulated over the last week:

OVERWORLD BLAZES: Battling them would be more exciting if they dropped loot. So instead of it just being a huge headache when they show up, where the reward is simply not dying, it becomes a more engaging risk/reward scenario. Fire-related drops would be thematically appropriate. So a chance to drop one or more of: Blaze Rod, Blaze Powder (my preference), Coal, Gunpowder, Fire Charge, with rarity set to the drop's value/utility of course.

SKELETAL ARCHERS: I saw that a 20% chance to hit Skeletal Archers from range has been added. This is a good move in the right direction, but I don't think it reaches a tipping point where it becomes a meaningful option. For random chance to hit approach, it should be at least 50% to create a compelling decision. However, I think random chance to hit is not as effective a choice as damage reduction. If Archers instead spawned with armor with some level of Projectile Protection, it forces players to consider their own archery skill when deciding if/how to engage. The current options are to charge into melee (using cover if available), or run away. And a 1/5 chance to hit doesn't really put a third option on the table. Sniper-dueling archers is a fun, skill-based solution (cannot stress the importance of this enough) while PP enchants retain the additional challenge of EHM.

SOFTENING STONE: Additional options for turning natural Stone into Cobble could create fun and interesting cost/benefit decisions. For example, throwing a Splash Potion of Harming/Poison/Weakness could turn all the Stone it hits into Cobble, sort of dissolving it like acid. Or perhaps a mechanic more akin to Bone Meal on crops. Sprinkle one Glowstone Dust on a single Stone Block and it turns to Cobble. The purpose is not to make grid-mining feasible, but to provide options for all the other babies currently thrown out with the bathwater where one (or a few) Stone blocks are in your way (for example, while leveling terrain for a homestead). The idea is to create a one or more interesting options for dealing with Stone, in the spirit of EHM, somewhere between the overkill of TNT, and the pitiful waste of pick-axing it.

MULTIPLE SPAWN POINTS: Jerns mentioned this, and I think it's an intriguing idea. A player could place multiple beds, and always spawn at the nearest one. This could be over-ridden through the placement of a secondary block within X meters of a bed that indicates "always spawn here, regardless of player proximity to other beds."

PIGGIER PIGS: I always thought it was strange that pigs only respond to a single food item. They're pigs! Unless I'm missing something, they're the least useful livestock animal by far, and making them more pig-like could help new farmers get up and running. Unlike the other farm animals, pigs birth litters. Pigs also eat almost anything. Perhaps they could give birth to multiple piglets depending on the food they're given. In any case, I think they should be breedable with any fruit or vegetable. Or, at the very least, will follow you while holding any fruit or vegetable.

DEAD BUSHES: I also really like how Dead Bushes give you sticks, and now sticks can be combined into planks. It would be cool if they had a random chance of dropping a couple more sticks instead of always 1. Also, it could drop 1 or more earth-toned dye. So you're not getting the crop, but in the true spirit of pioneer farming, there's always a use--often more than one--for everything.

Thanks for reading! At the very least, I hope people find these suggestions interesting.


Title: Re: Semi-official Suggestion Thread
Post by: Intangir on January 02, 2014, 04:49:38 am
feel free to share just don't have too high of expectations for all ideas to be implemented

i want to focus more on playing and server administration than authoring mods

right now im still working on bringing shopkeepers upto date with all of my previous changes, the more modification i make to other peoples mods, the harder it becomes to keep them updated over time

if it isn't as simple as altering a config option it is less likely to be worth making the change


Title: Re: Semi-official Suggestion Thread
Post by: The_Shanghai_Kid on January 02, 2014, 07:42:25 pm
Thanks Int for modifying the Blazes! I've done some minimal modding and I realize that some ideas require more work than others, and may not be as interesting to you or other players. You're obviously willing to implement suggestions when you think they're feasible and appropriate, and that's all any reasonable player can ask. Thanks again.


Title: Re: Semi-official Suggestion Thread
Post by: vbelac on January 05, 2014, 12:30:42 pm
In light of the change of nether quartz dropping glowstone, it might add neat incentive to go hunting in the nether if blazes and/or pigmen dropped it. I think it would be good as it wouldn't make it super easy to get, but it wouldn't be a limited resource, and we would have a real (and much more attractive) alternative to torches once we actually progress enough to be hunting said mobs.


Title: Re: Semi-official Suggestion Thread
Post by: SavanahMile on January 05, 2014, 01:10:44 pm
Sounds cool as long as blazes still drop blaze rods too, i don't want to kill 10 blazes ( 20 died = 5 blazes for me) and get glowstone. zombiepigmen in the fortress drop netherwart and gold swords with thier gold nugget which is the only way to get netherwart, we donot want to lose that ability to get it.  just saying we will all be brewing soon and you'll need it.  If they drop more than one thing.....hint hint....that would be cool


Title: Re: Semi-official Suggestion Thread
Post by: The_Shanghai_Kid on January 09, 2014, 04:15:43 pm
NO CAVE-INS FROM PICKING VEGETATION: I've seen enormous cave-ins triggered by cutting grass (with no visible signs of empty space underneath) and I recently died from cave-in suffocation after I picked a mushroom and the blocks around it caved in. Players literally risk instant, inescapable death every time they pick a flower. I understand that things like mining and combat are supposed to be life-threateningly risky, but "Thoroughly search the area for hidden sinkholes before you touch so much as a blade of grass" feels like overkill even in terms of the "Think ahead and play it safe" credo of EHM. Even an accidental misclick on a double-tall grass stalk could kill you.

EDIT #1: Triggered a massive cave-in underneath my feet by breaking a leaf block above me. It is remotely possible that I was standing on single-tall grass as I broke the leaf block and inadvertently broke it while standing inside its target reticle. Either way, I thought it was worth mentioning here. Beware of leaves.


Title: Re: Semi-official Suggestion Thread
Post by: vbelac on January 09, 2014, 05:02:42 pm
Who would've thought that mowing the lawn could become so dangerous.


Title: Re: Semi-official Suggestion Thread
Post by: brainlesszombie5 on January 10, 2014, 01:02:14 am
I gotta agree with Shanghai, I was clearing grass off land of my compound when this cave-in triggered. I saw non sign that there was a cave. Now the once plain grass land is full of  pits and I've lost a lot of xp from just cutting grass.


Title: Re: Semi-official Suggestion Thread
Post by: jerns on January 10, 2014, 12:10:16 pm
[ author=jerns link=topic=2650.msg18113#msg18113 date=1388406966]
How about a mod that allows players to have more than one spawn, but instead of /homes, it used beds as spawn points. I was on a server that used a mod like this before, it was a bit more challenging than a simple /home mod.
[/]

What about using homespawnplus to use beds as homes, and on /homex it goes to homex at a high cooldown, while that cooldown is in effect /homex would take the player to their closest home
it work work the same for on death, nearest home. If you are interesting but don't want to do the work i can configure the plugin and upload the yml.


Title: Re: Semi-official Suggestion Thread
Post by: brainlesszombie5 on January 12, 2014, 08:52:40 pm
I think you should increase the mob spawn rate in deep woods or even let them spawn in daylight hours (but still get burned in daylight). Because the "Deep Dark Woods" are meant to be scary.


Title: Re: Semi-official Suggestion Thread
Post by: pigeonweed on January 18, 2014, 08:28:05 pm

Pets:
It might require some coding but I'd like to be able to capture animals like wolves, cats or horses and convert them into egg spawners so that they can be sold as pets. Maybe this could be an additional function for silk touch?

If you breed cats or dogs, they should spawn eggs instead?

I'd also like to add my vote on "no cave-ins from picking vegetation."


Title: Re: Semi-official Suggestion Thread
Post by: Intangir on January 18, 2014, 08:57:27 pm
ya i was actually planning to do this before, with 'cages', when you break a spawner it would drop a cage, when you use it on an animal it will give you the egg

spawners might be to rare though, and it could be too insecure

the no caveins from vegetation i can't really do..  just be careful ;)


Title: Re: Semi-official Suggestion Thread
Post by: vbelac on May 14, 2014, 03:10:17 pm
Thread revival time!

I know Intangir mentioned something about making the censorship toggle-able. Is this still a plan? I would be very happy if it became toggle-able.


Title: Re: Semi-official Suggestion Thread
Post by: SavanahMile on May 14, 2014, 03:15:29 pm
what does that mean toggle able? 


Title: Re: Semi-official Suggestion Thread
Post by: vbelac on May 14, 2014, 03:30:06 pm
It means it can be turned on or off.


Title: Re: Semi-official Suggestion Thread
Post by: Commander on May 14, 2014, 08:45:23 pm
I think it's a good idea to make it toggleable


Title: Re: Semi-official Suggestion Thread
Post by: numia12 on July 07, 2014, 04:40:43 pm
Please implement some horrifying event that happens every full moon. I would love for there to be something overwhelmingly powerful monster going around stomping face every once in a while...like giant mobs...or withers...or an ender dragon! Make a cold chill run down our spines once each lunar cycle! And have % chance for neat drops when we manage to kill it!


Title: Re: Semi-official Suggestion Thread
Post by: SavanahMile on July 08, 2014, 08:51:26 am
I love that idea!    :-D  :-D   :-D


Title: Re: Semi-official Suggestion Thread
Post by: Intangir on July 08, 2014, 08:13:20 pm
something like this is indeed coming
more details later


Title: Re: Semi-official Suggestion Thread
Post by: numia12 on July 08, 2014, 08:42:45 pm
You the man! I want some ravenous ghouls, bloodthirsty vampire lords, hellish demons, ferocious werewolves, terrifying ghosts and colossal titans rampaging across the Anarchic Frontiers!   


Title: Re: Semi-official Suggestion Thread
Post by: Intangir on July 09, 2014, 03:42:33 pm
well here is the plan for the new server setup

we will have a spaceport that is slowly traveling through the galaxy looking for new planets to colonize

you will have access to all of the current and past colonies via interstellar shuttles:
Anarchic Frontier via the Axiom 2: Current one (unless we come up with a new name..)
New Liberty via the Axiom 1: Voluntaryist Expedition
Alpha Colony via a surprise pre-war era heavy frieghter: (world 1)
Beta Colony via same frieghter: (world 2)

there will also be survey missions to scout out nearby planets via a interplanetary runabout scoutcraft called a Zephyr as the space port plods along
but unfortunately most survey worlds are not hospitable enough for a colony, they have terrible conditions like
tiny astroids (sky maps)
sinking in lava
flooding with water
being bombarded by meteors
extremely harsh monsters during the night or lunar cycle
etc. any number of these inhospitable conditions could be encountered..

so most of the survey missions will be short term until the planet is destroyed or until its out of range of the interplanetary scoutcraft (maybe a week or two), mostly just for the thrill of survival in crazy conditions, battling friends in a volatile world, exploration, racing to the dragon, whatever you want. i will also experiment with new mods here. but they will be short term

there will also be a holodeck minigame server
and there will be an astral realm creative server


this is a long term plan though it will take time to setup each world

im hoping to be able to move to the spaceport setup within a week though, then after that the other worlds will come online 1 by 1





Title: Re: Semi-official Suggestion Thread
Post by: Intangir on July 09, 2014, 03:50:47 pm
The story is this, there was an epic war on earth between the violent nuclear armed nations of the world which lead to earths complete destruction :( it is no longer habitable for life!

Fortunately before that disaster destroyed everything, a private space tourism and travel company called Anarchic Frontiers created a Space Station in orbit as a hub for their interstellar colonization, exploration, and tourism!

It is now the last great hope for humanity to recolonize and thrive in the galaxy ;), we are all part of that mission! Now it travels the galaxy looking for new worlds stable enough for viable colonies! using advanced technologies in its high tech fleet of shuttles and scout ships, teleporters, toroidal plasma warp drives, transdimentional displacement technologies, etc ;) hahahah

so it will be a fun blend of SCI-FI, Fantasy RP, and post apocalyptic backstory and hopefully plenty of gametypes and activities to keep everyone entertained


Title: Re: Semi-official Suggestion Thread
Post by: numia12 on July 12, 2014, 11:14:33 am
Sounds awesome! :D


Title: Re: Semi-official Suggestion Thread
Post by: vbelac on April 06, 2016, 07:44:54 pm
Well I know I'm posting to a thread that started over 2 years ago but I still think this is the best method for communicating suggestions.

Anyway, I think it would be great if we had a little survey world to keep us busy until 1.9 is ready. My attention span on MC right now is really short because I feel like everything's been accomplished already on the current world and there's not much left to be explored.

As for the type of survey world, I personally prefer the unique worlds with unique challenges (See the flooded world with the trees, the dark marsy one overflowing with monsters) but I'd be happy with anything honestly. Maybe have a poll to see what the majority wants?

I remember talking to intangir about an idea I had for a survey world a year or two ago that he said he already thought about and wanted to do but it never happened so maybe we could do that? He requested I not tell other people what the idea was so I'm not going to say what it was here but Intangir if you don't remember I can just PM you.

Thank


Title: Re: Semi-official Suggestion Thread
Post by: Lynnarock on April 06, 2016, 07:53:38 pm
I could definitely use something fresh for the time being :) I'm basically at the top when it comes to resources (Besides diamonds and maybe iron), and that much power won't keep me easily occupied when I've built almost everything a city could need in 1.8.

I hate to beg Tangy. But the thirst for adventure desires to be quenched in this young soul! :D


Title: Re: Semi-official Suggestion Thread
Post by: Bobwasgoat on April 15, 2016, 10:29:52 pm
I have to say that I agree with vbelac and Lynnch. I could use something to keep me occupied on here. I understand everyone is kind of busy and whatnot, but a few people have expressed in the last few days that they are bored with the current survey world. I just want a new challenge. I certainly don't mean to be annoying, it IS what the thread is for xD


Title: Re: Semi-official Suggestion Thread
Post by: SavanahMile on April 19, 2016, 08:28:37 pm
Hang in there Bob, I hear he is working on it this week,
i'm going to work on getting more supplies for shields etc. 
i have to check out 1.9 I haven't seen it yet.